public static class Write.Bound<T> extends PTransform<PCollection<T>,PDone>
PTransform that writes to a Sink. See the class-level Javadoc for more
information.Write,
Sink,
Serialized Formname| Modifier and Type | Method and Description |
|---|---|
PDone |
apply(PCollection<T> input)
Applies this
PTransform on the given InputT, and returns its
Output. |
int |
getNumShards()
Returns the number of shards that will be produced in the output.
|
Sink<T> |
getSink()
Returns the
Sink associated with this PTransform. |
void |
populateDisplayData(DisplayData.Builder builder)
Register display data for the given transform or component.
|
Write.Bound<T> |
withNumShards(int numShards)
Returns a new
Write.Bound that will write to the current Sink using the
specified number of shards. |
getDefaultOutputCoder, getDefaultOutputCoder, getDefaultOutputCoder, getKindString, getName, toString, validatepublic PDone apply(PCollection<T> input)
PTransformPTransform on the given InputT, and returns its
Output.
Composite transforms, which are defined in terms of other transforms, should return the output of one of the composed transforms. Non-composite transforms, which do not apply any transforms internally, should return a new unbound output and register evaluators (via backend-specific registration methods).
apply in class PTransform<PCollection<T>,PDone>public void populateDisplayData(DisplayData.Builder builder)
PTransformpopulateDisplayData(DisplayData.Builder) is invoked by Pipeline runners to collect
display data via DisplayData.from(HasDisplayData). Implementations may call
super.populateDisplayData(builder) in order to register display data in the current
namespace, but should otherwise use subcomponent.populateDisplayData(builder) to use
the namespace of the subcomponent.
By default, does not register any display data. Implementors may override this method to provide their own display data.
populateDisplayData in interface HasDisplayDatapopulateDisplayData in class PTransform<PCollection<T>,PDone>builder - The builder to populate with display data.HasDisplayDatapublic int getNumShards()
for more informationpublic Write.Bound<T> withNumShards(int numShards)
Write.Bound that will write to the current Sink using the
specified number of shards.
This option should be used sparingly as it can hurt performance. See Write for
more information.
A value less than or equal to 0 will be equivalent to the default behavior of runner-controlled sharding.