Uses of Class
net.sf.sdedit.message.Message

Packages that use Message
net.sf.sdedit.diagram   
net.sf.sdedit.drawable   
net.sf.sdedit.message   
 

Uses of Message in net.sf.sdedit.diagram
 

Methods in net.sf.sdedit.diagram with parameters of type Message
 void NoteManager.associateMessage(int number, Message msg)
           
 void Diagram.associateMessage(int number, Message msg)
           
 void Diagram.sendAnswer(Message answer)
           
 void Diagram.sendAnswer(Message answer, boolean removeFromStack)
           
 

Uses of Message in net.sf.sdedit.drawable
 

Methods in net.sf.sdedit.drawable that return Message
 Message Arrow.getMessage()
          Returns the Message that this arrow represents.
 

Methods in net.sf.sdedit.drawable with parameters of type Message
static int Arrow.getInnerHeight(Message message)
           
 

Constructors in net.sf.sdedit.drawable with parameters of type Message
Arrow(Message message, ArrowStroke stroke, Direction align, int y)
          Creates a new Arrow.
Arrow(Message message, Lifeline boundary0, Lifeline boundary1, ArrowStroke stroke, Direction align, int y)
           
BroadcastArrow(Message message, Direction align, int y)
           
LoopArrow(Message msg, ArrowStroke stroke, Direction align, int y)
          Creates a new LoopArrow.
 

Uses of Message in net.sf.sdedit.message
 

Subclasses of Message in net.sf.sdedit.message
 class Answer
          Represents an answer to a ForwardMessage and is responsible for drawing it on the diagram.
 class AnswerToSelf
           
 class BroadcastMessage
           
 class ConstructorMessage
          A specialized forward message, representing a call to a constructor.
 class DestructorAnswer
          Represents the answer given to a call to an object's destructor.
 class ForwardMessage
          A ForwardMessage is a normal message sent from a lifeline to another one.
 class MessageToSelf
          A specialized forward message, directed from a lifeline onto itself, or - to be precise - onto a its next sub-lifeline.
 class Primitive
          A Primitive is not a message in the strict sense, it is an action that happens inside a method.
 



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