See: Description
| Interface | Description |
|---|---|
| IBulletSnapshot |
Interface of a bullet snapshot at a specific time in a battle.
|
| IDebugProperty |
Interface of a debug property, which is a key-value pair.
|
| IRobotSnapshot |
Interface of a robot snapshot at a specific time in a battle.
|
| IScoreSnapshot |
Interface of a score snapshot at a specific time in a battle.
|
| ITurnSnapshot |
Interface of a battle turn snapshot at a specific time in a battle.
|
| Enum | Description |
|---|---|
| BulletState |
Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim,
hitting another bullet, hitting the wall, exploded, or inactive.
|
| RobotState |
Defines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.
|
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