public class BattleStartedEvent extends BattleEvent
onBattleStarted() when a new battle is started.IBattleListener,
BattleCompletedEvent,
BattleFinishedEvent| Constructor and Description |
|---|
BattleStartedEvent(BattleRules battleRules,
int robotsCount,
boolean isReplay,
UUID battleId)
Called by the game to create a new BattleStartedEvent.
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| Modifier and Type | Method and Description |
|---|---|
UUID |
getBattleId()
Unique ID of the battle
|
BattleRules |
getBattleRules()
Returns the rules that will be used in the battle.
|
int |
getRobotsCount()
Returns the number of robots participating in the battle.
|
boolean |
isReplay()
Checks if this battle is a replay or a new battle.
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public BattleStartedEvent(BattleRules battleRules, int robotsCount, boolean isReplay, UUID battleId)
battleRules - the rules that will be used in the battle.robotsCount - the number of robots participating in the battle.isReplay - a flag specifying if this battle is a replay or real battle:
true if the battle is a replay; false otherwise.battleId - unique id of the battlepublic BattleRules getBattleRules()
public int getRobotsCount()
public boolean isReplay()
true if the battle is a replay; false otherwise.public UUID getBattleId()
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