public class _AdvancedRadiansRobot extends _AdvancedRobot
AdvancedRobot. You may refer to this class for documentation only.
You should create a AdvancedRobot instead.
(The Radians methods themselves will continue work, however).
Robot,
JuniorRobot,
AdvancedRobot,
TeamRobot,
RateControlRobotout| Modifier and Type | Method and Description |
|---|---|
double |
getGunHeadingRadians() |
double |
getGunTurnRemainingRadians() |
double |
getHeadingRadians() |
double |
getRadarHeadingRadians() |
double |
getRadarTurnRemainingRadians() |
double |
getTurnRemainingRadians() |
void |
setTurnGunLeftRadians(double radians) |
void |
setTurnGunRightRadians(double radians) |
void |
setTurnLeftRadians(double radians) |
void |
setTurnRadarLeftRadians(double radians) |
void |
setTurnRadarRightRadians(double radians) |
void |
setTurnRightRadians(double radians) |
void |
turnGunLeftRadians(double radians) |
void |
turnGunRightRadians(double radians) |
void |
turnLeftRadians(double radians) |
void |
turnRadarLeftRadians(double radians) |
void |
turnRadarRightRadians(double radians) |
void |
turnRightRadians(double radians) |
endTurn, getGunHeadingDegrees, getHeadingDegrees, getMaxWaitCount, getRadarHeadingDegrees, getWaitCount, setTurnGunLeftDegrees, setTurnGunRightDegrees, setTurnLeftDegrees, setTurnRadarLeftDegrees, setTurnRadarRightDegrees, setTurnRightDegrees, turnGunLeftDegrees, turnGunRightDegrees, turnLeftDegrees, turnRadarLeftDegrees, turnRadarRightDegrees, turnRightDegreesahead, back, doNothing, fire, fireBullet, getBasicEventListener, getBattleFieldHeight, getBattleFieldWidth, getEnergy, getGraphics, getGunCoolingRate, getGunHeading, getGunHeat, getHeading, getHeight, getInteractiveEventListener, getName, getNumRounds, getNumSentries, getOthers, getPaintEventListener, getRadarHeading, getRobotRunnable, getRoundNum, getSentryBorderSize, getTime, getVelocity, getWidth, getX, getY, onBattleEnded, onBulletHit, onBulletHitBullet, onBulletMissed, onDeath, onHitByBullet, onHitRobot, onHitWall, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragged, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onMouseWheelMoved, onPaint, onRobotDeath, onRoundEnded, onScannedRobot, onStatus, onWin, resume, run, scan, setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn, setAllColors, setBodyColor, setBulletColor, setColors, setColors, setDebugProperty, setGunColor, setRadarColor, setScanColor, stop, stop, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRightgetBattleNum, getGunCharge, getGunImageName, getLife, getNumBattles, getRadarImageName, getRobotImageName, setGunImageName, setInterruptible, setRadarImageName, setRobotImageNamefinalize, setOut, setPeer, toStringclone, equals, getClass, hashCode, notify, notifyAll, wait, wait, waitsetOut, setPeerpublic double getHeadingRadians()
public void setTurnLeftRadians(double radians)
public void setTurnRightRadians(double radians)
public void turnLeftRadians(double radians)
public void turnRightRadians(double radians)
public double getGunHeadingRadians()
public double getRadarHeadingRadians()
public void setTurnGunLeftRadians(double radians)
public void setTurnGunRightRadians(double radians)
public void setTurnRadarLeftRadians(double radians)
public void setTurnRadarRightRadians(double radians)
public void turnGunLeftRadians(double radians)
public void turnGunRightRadians(double radians)
public void turnRadarLeftRadians(double radians)
public void turnRadarRightRadians(double radians)
public double getGunTurnRemainingRadians()
public double getRadarTurnRemainingRadians()
public double getTurnRemainingRadians()
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