public final class RoundEndedEvent extends Event
onRoundEnded() when a round has ended.
You can use the information contained in this event to determine which round that has ended.Robot.onRoundEnded(RoundEndedEvent),
Serialized Form| Constructor and Description |
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RoundEndedEvent(int round,
int turns,
int totalTurns)
Called by the game to create a new RoundEndedEvent.
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| Modifier and Type | Method and Description |
|---|---|
int |
getPriority()
Returns the priority of this event.
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int |
getRound()
Returns the round that ended (zero-indexed).
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int |
getTotalTurns()
Returns the total number of turns reached in the battle when this round ended.
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int |
getTurns()
Returns the number of turns that this round reached.
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compareTo, getTime, setPriority, setTimepublic RoundEndedEvent(int round,
int turns,
int totalTurns)
round - the round that has ended (zero-indexed).turns - the number of turns that this round reached.totalTurns - the total number of turns reached in the battle when this round ended.public int getRound()
public int getTurns()
public int getTotalTurns()
public final int getPriority()
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
getPriority in class EventCopyright © 2021 Robocode. All Rights Reserved.