public final class HitWallEvent extends Event
onHitWall()
when you collide a wall.
You can use the information contained in this event to determine what to do.| Constructor and Description |
|---|
HitWallEvent(double bearing)
Called by the game to create a new HitWallEvent.
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| Modifier and Type | Method and Description |
|---|---|
double |
getBearing()
Returns the bearing to the wall you hit, relative to your robot's
heading, in degrees (-180 <= getBearing() < 180)
|
double |
getBearingDegrees()
Deprecated.
Use
getBearing() instead. |
double |
getBearingRadians()
Returns the bearing to the wall you hit, relative to your robot's
heading, in radians (-PI <= getBearingRadians() < PI)
|
compareTo, getPriority, getTime, setPriority, setTimepublic HitWallEvent(double bearing)
bearing - the bearing to the wall that your robot hit, in radianspublic double getBearing()
@Deprecated public double getBearingDegrees()
getBearing() instead.public double getBearingRadians()
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