public abstract class SimpleScenario
extends com.jme3.app.SimpleApplication
| Modifier and Type | Field and Description |
|---|---|
protected com.jme3.bullet.BulletAppState |
bulletAppState |
| Constructor and Description |
|---|
SimpleScenario() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
createCameras() |
protected void |
createLight() |
abstract void |
createOtherObjects() |
protected void |
createPhysicsEngineAndAttachItToScene() |
abstract void |
createTerrain() |
boolean |
isPhysicsDebugging() |
void |
setPhysicsDebugging(boolean physicsDebugging) |
void |
simpleInitApp() |
getFlyByCamera, getGuiNode, getRootNode, initialize, isShowSettings, loadGuiFont, setDisplayFps, setDisplayStatView, setShowSettings, simpleRender, simpleUpdate, start, updatecreateCanvas, destroy, destroyInput, enqueue, gainFocus, getAssetManager, getAudioRenderer, getCamera, getContext, getGuiViewPort, getInputManager, getListener, getRenderer, getRenderManager, getStateManager, getTimer, getViewPort, handleError, isPauseOnLostFocus, loseFocus, requestClose, reshape, restart, runQueuedTasks, setAssetManager, setPauseOnLostFocus, setSettings, setTimer, start, startCanvas, startCanvas, stop, stoppublic void simpleInitApp()
simpleInitApp in class com.jme3.app.SimpleApplicationpublic abstract void createTerrain()
public abstract void createOtherObjects()
protected void createCameras()
protected void createPhysicsEngineAndAttachItToScene()
protected void createLight()
public boolean isPhysicsDebugging()
public void setPhysicsDebugging(boolean physicsDebugging)
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