public class CameraSensor extends Sensor implements com.jme3.post.SceneProcessor
| Constructor and Description |
|---|
CameraSensor(String id) |
| Modifier and Type | Method and Description |
|---|---|
void |
cleanup() |
protected void |
controlRender(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp) |
protected void |
controlUpdate(float fps) |
void |
easy(com.jme3.texture.FrameBuffer fb) |
void |
initialize(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp) |
boolean |
isInitialized() |
void |
postFrame(com.jme3.texture.FrameBuffer fb) |
void |
postQueue(com.jme3.renderer.queue.RenderQueue rq) |
void |
preFrame(float fps) |
void |
reshape(com.jme3.renderer.ViewPort vp,
int w,
int h) |
void |
setEnabled(boolean enabled) |
add, cleanUp, cloneControl, getId, hasListener, notifyListeners, remove, setIdpublic CameraSensor(String id)
public void initialize(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp)
initialize in interface com.jme3.post.SceneProcessorpublic void reshape(com.jme3.renderer.ViewPort vp,
int w,
int h)
reshape in interface com.jme3.post.SceneProcessorpublic void setEnabled(boolean enabled)
setEnabled in class com.jme3.scene.control.AbstractControlpublic boolean isInitialized()
isInitialized in interface com.jme3.post.SceneProcessorpublic void preFrame(float fps)
preFrame in interface com.jme3.post.SceneProcessorpublic void postQueue(com.jme3.renderer.queue.RenderQueue rq)
postQueue in interface com.jme3.post.SceneProcessorpublic void easy(com.jme3.texture.FrameBuffer fb)
public void postFrame(com.jme3.texture.FrameBuffer fb)
postFrame in interface com.jme3.post.SceneProcessorpublic void cleanup()
cleanup in interface com.jme3.post.SceneProcessorprotected void controlUpdate(float fps)
controlUpdate in class com.jme3.scene.control.AbstractControlprotected void controlRender(com.jme3.renderer.RenderManager rm,
com.jme3.renderer.ViewPort vp)
controlRender in class com.jme3.scene.control.AbstractControlCopyright © 2015. All Rights Reserved.