ReconnectOk

class ReconnectOk(buffer: ByteBuf) : DefaultByteBufHolder, LoginResponse

Constructors

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constructor(playerInfo: PlayerInfo)
constructor(buffer: ByteBuf)

Functions

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open override fun content(): ByteBuf
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open override fun copy(): ByteBufHolder
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open override fun duplicate(): ByteBufHolder
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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun refCnt(): Int
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open override fun release(): Boolean
open override fun release(p0: Int): Boolean
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open override fun replace(p0: ByteBuf): ByteBufHolder
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open override fun retain(): ByteBufHolder
open override fun retain(p0: Int): ByteBufHolder
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open override fun retainedDuplicate(): ByteBufHolder
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open override fun toString(): String
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open override fun touch(): ByteBufHolder
open override fun touch(p0: Any): ByteBufHolder