Obj del packets are used to delete an existing obj from the build area, assuming it exists in the first place.
the id of the obj to delete. Note that the client does bitwise-and on the id to cap it to the lowest 15 bits, meaning the maximum id that can be transmitted is 32767.
the quantity of the obj to be deleted. If there is no obj with this quantity, nothing will be deleted.
the x coordinate of the obj within the zone it is in, a value in range of 0 to 7 (inclusive) is expected. Any bits outside that are ignored.
the z coordinate of the obj within the zone it is in, a value in range of 0 to 7 (inclusive) is expected. Any bits outside that are ignored.