UpdateZonePartialEnclosed

class UpdateZonePartialEnclosed : DefaultByteBufHolder, OutgoingGameMessage, ByteBufHolderWrapperHeaderMessage

Update zone partial-enclosed is used to send a batch of updates for a given zone all in one packet. This results in less bandwidth being used, as well as avoiding the client limitations of 100 packets/client cycle (20ms/cc).

Constructors

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constructor(zoneX: Int, zoneZ: Int, level: Int, payload: ByteBuf)

Properties

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open override val category: ServerProtCategory
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val level: Int

the height level of the zone, typically equal to the player's own height level.

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val payload: ByteBuf
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val zoneX: Int

the x coordinate of the zone's south-western corner in the build area.

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val zoneZ: Int

the z coordinate of the zone's south-western corner in the build area.

Functions

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open override fun content(): ByteBuf
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open override fun copy(): ByteBufHolder
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open override fun duplicate(): ByteBufHolder
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open operator override fun equals(other: Any?): Boolean
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open override fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun nonByteBufHolderSize(): Int
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open override fun refCnt(): Int
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open override fun release(): Boolean
open override fun release(p0: Int): Boolean
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open override fun replace(p0: ByteBuf): ByteBufHolder
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open override fun retain(): ByteBufHolder
open override fun retain(p0: Int): ByteBufHolder
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open override fun retainedDuplicate(): ByteBufHolder
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open override fun toString(): String
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open override fun touch(): ByteBufHolder
open override fun touch(p0: Any): ByteBufHolder