UpdateZoneFullFollows

class UpdateZoneFullFollows : OutgoingGameMessage

Update zone full-follows packets are used to clear a zone (8x8x1 tiles space) from any modifications done to it prior, wiping any obj and loc changes in the process. This packet additionally sets the 'current zone pointer' to this zone, allowing one to follow it with any other zone payload packet, commonly used to synchronize the zone to the observer (restoring all the objs in it, loc changes and so on).

Constructors

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constructor(zoneX: Int, zoneZ: Int, level: Int)

Properties

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open override val category: ServerProtCategory
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val level: Int

the height level of the zone, typically equal to the player's own height level.

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val zoneX: Int

the x coordinate of the zone's south-western corner in the build area.

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val zoneZ: Int

the z coordinate of the zone's south-western corner in the build area.

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String