Package-level declarations

Types

Link copied to clipboard
data object ClearEntities : OutgoingGameMessage
Link copied to clipboard
class SetActiveWorld(val worldType: SetActiveWorld.WorldType) : OutgoingGameMessage

Set active world packet is used to set the currently active world in the client, allowing for various world-specific packets to perform changes to a different world than the usual root. Packets such as zone updates, player info, NPC info are a few examples of what may be sent afterwards.