DynamicWorldType

A dynamic world type is used to mark one of the world entities' worlds as the active world, allowing for changes to be sent to that world entity.

Constructors

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constructor(index: Int, activeLevel: Int)

Properties

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the level at which various events will take place, such as zone updates.

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val index: Int

the index of the world entity whose world is about to be updated, in range of 0..<2048.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String