ClearEntities

data object ClearEntities : OutgoingGameMessage

Clear entities packet is used to clear any NPCs and world entities from the currently active world. It is important to note that the net.rsprot.protocol.game.outgoing.info.npcinfo.NpcInfo.clearEntities, net.rsprot.protocol.game.outgoing.info.worldentityinfo.WorldEntityInfo.clearEntities and net.rsprot.protocol.game.outgoing.info.playerinfo.PlayerInfoProtocol.update functions must be called in conjunction with this packet. Additionally, this packet must be called before the respective net.rsprot.protocol.game.outgoing.info.npcinfo.NpcInfoProtocol.update, net.rsprot.protocol.game.outgoing.info.worldentityinfo.WorldEntityProtocol.update and net.rsprot.protocol.game.outgoing.info.playerinfo.PlayerInfoProtocol.update functions.

Properties

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open override val category: ServerProtCategory

Functions

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open fun estimateSize(): Int