SendPing

class SendPing(val value1: Int, val value2: Int) : OutgoingGameMessage

Send ping packet is used to request a ping response from the client. The client will send these value1 and value2 variables back to the server in exchange. These integer identifiers do not appear to have any known structure to them - they are not epoch time in any form. Seemingly random as the value can change drastically between different logins.

Constructors

Link copied to clipboard
constructor(value1: Int, value2: Int)

Properties

Link copied to clipboard
open override val category: ServerProtCategory
Link copied to clipboard
val value1: Int

the first 32-bit integer identifier.

Link copied to clipboard
val value2: Int

the second 32-bit integer identifier.

Functions

Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open fun estimateSize(): Int
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String