TileHintArrow

Tile hint arrows are used to render a hint arrow at a specific coordinate.

Constructors

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constructor(x: Int, z: Int, height: Int, tilePosition: HintArrow.TileHintArrow.HintArrowTilePosition)
constructor(x: Int, z: Int, height: Int, tilePosition: Int)

Types

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Hint arrow tile positions define where within a tile the given hint arrow will render. All the options here are centered on the tile, e.g. WEST will be at the western section of the tile, whilst being centered on the z-axis.

Properties

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val height: Int

the height of the hint arrow, with the expected range being 0 to 255 (inclusive).

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the position of the hint arrow within the target tile.

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val x: Int

the absolute x coordinate of the hint arrow.

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val z: Int

the absolute z coordinate of the hint arrow.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String