RebuildNormal

Rebuild normal is sent when the game requires a map reload without being in instances.

Constructors

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constructor(zoneX: Int, zoneZ: Int, worldArea: Int, keyProvider: XteaProvider)

Properties

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open override val category: ServerProtCategory
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open override val keys: List<XteaKey>

the list of xtea keys needed to decrypt the map.

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open override val worldArea: Int

the current world area in which the player resides.

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open override val zoneX: Int

the x coordinate of the local player's current zone.

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open override val zoneZ: Int

the z coordinate of the local player's current zone.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String