IfSetPlayerModelSelf

class IfSetPlayerModelSelf(val combinedId: Int, val copyObjs: Boolean) : OutgoingGameMessage

If setplayermodel self is used to set the player model on an interface to that of the local player.

Constructors

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constructor(interfaceId: Int, componentId: Int, copyObjs: Boolean)
constructor(combinedId: Int, copyObjs: Boolean)

Properties

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open override val category: ServerProtCategory
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the bitpacked combination of interfaceId and componentId.

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the id of the component on which the model resides

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whether to copy all the worn objs over as well

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the id of the interface on which the model resides

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String