IfSetPlayerModelBodyType

class IfSetPlayerModelBodyType : OutgoingGameMessage

If setplayermodel bodytype is used to change the current body-type of a player model on an interface, making the client prefer swap out the models for the respective type.

Constructors

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constructor(interfaceId: Int, componentId: Int, bodyType: Int)
constructor(combinedId: Int, bodyType: Int)

Properties

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the new body-type to set to the player model

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open override val category: ServerProtCategory
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the bitpacked combination of interfaceId and componentId.

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the id of the component on which the model resides

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the id of the interface on which the model resides

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String