IfSetPlayerHead

class IfSetPlayerHead(val combinedId: Int) : OutgoingGameMessage

If set-player-head is used to set the local player's chathead on an interface, commonly used for dialogues.

Constructors

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constructor(interfaceId: Int, componentId: Int)
constructor(combinedId: Int)

Properties

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open override val category: ServerProtCategory
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the bitpacked combination of interfaceId and componentId.

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the id of the component on which the chathead model resides

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the id of the interface on which the chathead model resides

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String