IfSetModel

class IfSetModel : OutgoingGameMessage

If set model packet is used to set a model to render on an interface. The component must be of model type for this to succeed.

Constructors

Link copied to clipboard
constructor(interfaceId: Int, componentId: Int, model: Int)
constructor(combinedId: Int, model: Int)

Properties

Link copied to clipboard
open override val category: ServerProtCategory
Link copied to clipboard

the bitpacked combination of interfaceId and componentId.

Link copied to clipboard

the component on that interface to set the events on

Link copied to clipboard

the interface id on which to set the events

Link copied to clipboard
val model: Int

the id of the model to render.

Functions

Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open fun estimateSize(): Int
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String