IfSetHide

class IfSetHide(val combinedId: Int, val hidden: Boolean) : OutgoingGameMessage

If set-hide is used to hide or unhide a component and its children on an interface.

Constructors

Link copied to clipboard
constructor(interfaceId: Int, componentId: Int, hidden: Boolean)
constructor(combinedId: Int, hidden: Boolean)

Properties

Link copied to clipboard
open override val category: ServerProtCategory
Link copied to clipboard

the bitpacked combination of interfaceId and componentId.

Link copied to clipboard

the component on the interfaceId to hide or unhide

Link copied to clipboard

whether to hide or unhide the component

Link copied to clipboard

the interface id on which the component to hide or unhide resides on

Functions

Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open fun estimateSize(): Int
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String