IfSetEvents

class IfSetEvents : OutgoingGameMessage

Interface events are sent to set/unlock various options on a component, such as button clicks and dragging.

Constructors

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constructor(interfaceId: Int, componentId: Int, start: Int, end: Int, events: Int)
constructor(combinedId: Int, start: Int, end: Int, events: Int)

Properties

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open override val category: ServerProtCategory
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the bitpacked combination of interfaceId and componentId.

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the component on that interface to set the events on

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val end: Int

the end subcomponent id (inclusive)

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val events: Int

the bitpacked events

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the interface id on which to set the events

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val start: Int

the start subcomponent id

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String