update Build Area
Updates the build area for this player. This should always perfectly correspond to the actual build area that is sent via REBUILD_NORMAL or REBUILD_REGION packets.
Parameters
build Area
the build area in which everything is rendered.
fun updateBuildArea(zoneX: Int, zoneZ: Int, widthInZones: Int = BuildArea.DEFAULT_BUILD_AREA_SIZE, heightInZones: Int = BuildArea.DEFAULT_BUILD_AREA_SIZE)
Updates the build area for this player. This should always perfectly correspond to the actual build area that is sent via REBUILD_NORMAL or REBUILD_REGION packets.