Package-level declarations

Types

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interface Avatar
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value class BuildArea

The build area class is responsible for tracking the currently-rendered map of a given player. Everything sent via world entity info is tracked as relative to the build area.

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An interface used for info protocols for the purpose of re-using an object. This is handy in cases where the objects themselves are heavy, and deallocating and reallocating the object itself might become too costly, so we utilize a soft reference pool to retrieve older objects and re-use them in the future.