specific Tinting
fun specificTinting(startTime: Int, endTime: Int, hue: Int, saturation: Int, lightness: Int, weight: Int, visibleTo: PlayerInfo)
Deprecated
Deprecated. Use setSpecificTinting(startTime, endTime, hue, saturation, lightness, weight, visibleTo) for consistency.
Replace with
setSpecificTinting(startTime, endTime, hue, saturation, lightness, weight, visibleTo)Content copied to clipboard
Applies a tint over the non-textured parts of the character.
Parameters
start Time
the delay in client cycles (20ms/cc) until the tinting is applied.
end Time
the timestamp in client cycles (20ms/cc) until the tinting finishes.
hue
the hue of the tint.
saturation
the saturation of the tint.
lightness
the lightness of the tint.
weight
the weight (or opacity) of the tint.
visible To
the player who will see the tint applied. Note that this only accepts player indices, and not NPC ones like many other extended info blocks.