Oculus Sync
Oculus sync is used to re-synchronize the orb of oculus camera to the local player in the client, if the value does not match up with the client's value. The client initializes this property as zero.
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the synchronization value, if the client's value is different, oculus camera is moved to the client's local player. Additionally, this value is sent by the client in the net.rsprot.protocol.game.incoming.misc.user.Teleport packet whenever the oculus causes the player to teleport.