World Entity Target
class WorldEntityTarget(val index: Int, val cameraLockedPlayerIndex: Int) : CamTargetV2.CamTargetType
Camera target type for world entities. This will focus the camera on a specific world entity. If the world entity by the specified index cannot be found, the camera will be set back on local player. If a player index is provided, the client will try to look up that player in the root player's current world entity and lock the camera onto them. Additionally, depth buffering (z-buffer) will be enabled when this type of camera target is used.