Package-level declarations
Types
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Resume pausebutton messages are sent when the player continues a dialogue through the "Click to continue" button
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Resume p count dialogue is sent whenever a player enters an integer to the input box, e.g. to withdraw an item in x-quantity.
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Name dialogs are sent whenever a player enters the name of a player into the chatbox input box, e.g. to enter someone else's player-owned house.
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Resume p obj dialogue is sent when the user selects an obj from the Grand Exchange item search box, however this packet is not necessarily exclusive to that feature, and can be used in other pieces of content.
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String dialogs are sent whenever a player enters a string into the input box, e.g. for wiki search or diango's item code service.