SetHeading

class SetHeading(val heading: Int) : IncomingGameMessage

Set heading packet is used to update the current heading/angle/direction of the worldentity.

Constructors

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constructor(heading: Int)

Properties

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open override val category: ClientProtCategory
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the heading in which to turn the worldentity. A value of 0-15 (inclusive). This value is a scaled down variant of the 0-2048 angle that is normally used, except the value is divided by 128.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String