SoundJingleEnd

class SoundJingleEnd(val jingleId: Int) : IncomingGameMessage

Sound jingle end packet is sent when a jingle finishes playing in the client, used to resume normal music from the start again (basically informs the server that it needs to reset its internal play-time counter back to zero).

Constructors

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constructor(jingleId: Int)

Properties

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open override val category: ClientProtCategory
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Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String