Connection Telemetry
Connection telemetry is sent as part of the first packets during login, written during the part of login that handles login rebuild messages and player info initialization. While the packet sends more properties than the four listed here, they are never assigned a value, so they're just dummy zeros.
Properties
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the state the client is in
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how long the connection was lost for. Each unit here equals 10 milliseconds. The value is coerced in 0..65535
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how many login attempts have occurred.
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how long the login took to complete. Each unit here equals 10 milliseconds. The value is coerced in 0..65535