ConnectionTelemetry

class ConnectionTelemetry : IncomingGameMessage

Connection telemetry is sent as part of the first packets during login, written during the part of login that handles login rebuild messages and player info initialization. While the packet sends more properties than the four listed here, they are never assigned a value, so they're just dummy zeros.

Constructors

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constructor(connectionLostDuration: Int, loginDuration: Int, clientState: Int, loginCount: Int)

Properties

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open override val category: ClientProtCategory
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the state the client is in

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how long the connection was lost for. Each unit here equals 10 milliseconds. The value is coerced in 0..65535

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how many login attempts have occurred.

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how long the login took to complete. Each unit here equals 10 milliseconds. The value is coerced in 0..65535

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String