EventAppletFocus

class EventAppletFocus(val inFocus: Boolean) : IncomingGameMessage

Applet focus events are sent whenever the client either loses or gains focus. This can be seen by minimizing and maximizing the clients.

Constructors

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constructor(inFocus: Boolean)

Properties

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open override val category: ClientProtCategory
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whether the client was put into focus or out of focus

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String