If Button T
If button target messages are used whenever one button is targeted against another.
Constructors
Properties
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the bitpacked combination of selectedInterfaceId and selectedComponentId.
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the selected component id that is being used
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the selected interface id of the component that is being used
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the obj in the selected subcomponent, or -1 if none exists
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the subcomponent id of the selected, or -1 if none exists
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the bitpacked combination of targetInterfaceId and targetComponentId.
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the target component id on which the selected component is being used
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the target interface id on which the selected component is being used