Package-level declarations
Types
Extended info blocks which get cached by the client, meaning if an avatar goes from low resolution to high resolution, and the client has a cached buffer of them, unless the server writes a new variant (in the case of a de-synchronization), the client will use the old buffer to restore that block.
The abstract extended info class, responsible for holding some information about a specific avatar.
Transient extended info is for extended info blocks which do not use any caching mechanisms client-sided. This does not, however, mean that no caching occurs at all. Certain extended info blocks are intended to last over several game cycles, such as net.rsprot.protocol.common.game.outgoing.info.shared.extendedinfo.FacePathingEntity, In those cases, this structure is responsible for holding the state necessary to synchronize the avatars later on in the future. If the respective extended info block is then reset to the default value, new avatars should not receive this any more, as the client will also use the default value.
Functions
A function to pre-compute this extended info block. Extended info blocks which do not support pre-computing (meaning they are observer-dependent) will build the buffer on-demand per observer.