Move Speed
The movement speed extended info block. Unlike most extended info blocks, the value will last as long as the server tells it to. The client will also temporarily cache it for the duration that it sees an avatar in high resolution. Whenever an avatar moves, unless the move speed has been overwritten, this is the speed that it will use for the movement, barring any special mechanics. If an avatar goes from high resolution to low resolution, the client will not cache this, and a new status update must be written when the opposite transition occurs. This move speed status should typically be synchronized with the state of the "Run orb".
Parameters
the array of client-specific encoders for move speed.
Functions
Gets the latest pre-computed buffer for the given oldSchoolClientType.
Gets the encoder for a given oldSchoolClientType.
Checks whether a buffer has been precomputed on the specified client type.
Sets the client-specific buffer at index clientTypeId.