LoginConnectionHandler

class LoginConnectionHandler<R>(networkService: NetworkService<R>, sessionId: Long) : SimpleChannelInboundHandler<IncomingLoginMessage>

The login connection handler, responsible for handling any game connections.

Constructors

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constructor(networkService: NetworkService<R>, sessionId: Long)

Functions

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open override fun channelActive(ctx: ChannelHandlerContext)
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open override fun channelInactive(ctx: ChannelHandlerContext)
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open override fun channelRead(p0: ChannelHandlerContext, p1: Any)
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open override fun channelReadComplete(ctx: ChannelHandlerContext)
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open override fun channelRegistered(p0: ChannelHandlerContext)
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open override fun channelUnregistered(ctx: ChannelHandlerContext)
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open override fun channelWritabilityChanged(p0: ChannelHandlerContext)
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open override fun exceptionCaught(ctx: ChannelHandlerContext, cause: Throwable)
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open override fun handlerAdded(ctx: ChannelHandlerContext)
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open override fun handlerRemoved(p0: ChannelHandlerContext)
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open fun isSharable(): Boolean
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open override fun userEventTriggered(ctx: ChannelHandlerContext, evt: Any)