Package-level declarations
Types
A default game message counter that follows the normal OldSchool limitations, allowing for up to 10 user events and up to 50 client events, stopping decoding whenever either of the limitations is reached.
The provider for the default game messages
The default handler for incoming game messages, which will simply log the exceptions and errors, and in the case of errors, propagate them further. For any exceptions, nothing besides logging is done.
The default tracker for INet addresses, utilizing a concurrent hash map.
The default validation for a max number of concurrent active connections from a specific INet address, limited to 10 by default.
The default login decoder utilizing a ForkJoinPool to decode the login block.
The default message queue provider, returning a concurrent linked queue.
The default session id generator, using a secure random to generate the ids.
The default stream cipher provider, returning an instance of the ISAAC random stream cipher based on the input seed.