DefaultIncomingGameMessageConsumerExceptionHandler

The default handler for incoming game messages, which will simply log the exceptions and errors, and in the case of errors, propagate them further. For any exceptions, nothing besides logging is done.

Constructors

constructor()

Functions

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open override fun exceptionCaught(session: Session<R>, packet: IncomingGameMessage, cause: Throwable)

Triggered whenever an throwable is caught when invoking the incoming game message consumers for all the packets that came in.