Tinting

class Tinting

The tinting class is used to apply a specific tint onto the non-textured parts of an avatar. As the engine does not support modifying textures this way, they remain in their original form.

Constructors

Link copied to clipboard
constructor()

Properties

Link copied to clipboard
var end: UShort

The timestamp in client cycles (20ms/cc) until the tinting finishes.

Link copied to clipboard
var hue: UByte

The hue of the tint.

Link copied to clipboard

The lightness of the tint.

Link copied to clipboard

The saturation of the tint.

Link copied to clipboard

The delay in client cycles (20ms/cc) until the tinting is applied.

Link copied to clipboard

The weight (or opacity) of the tint.

Functions

Link copied to clipboard
fun reset()