IfSetText

class IfSetText : OutgoingGameMessage

If set-text packet is used to set the text on a text component.

Constructors

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constructor(interfaceId: Int, componentId: Int, text: String)

Properties

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open override val category: ServerProtCategory
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val combinedId: CombinedId
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the component id on the interface on which the text resides

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the interface id on which the text resides

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the text to assign

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String