IfSetHide

class IfSetHide : OutgoingGameMessage

If set-hide is used to hide or unhide a component and its children on an interface.

Constructors

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constructor(interfaceId: Int, componentId: Int, hidden: Boolean)

Properties

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open override val category: ServerProtCategory
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val combinedId: CombinedId
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the component on the interfaceId to hide or unhide

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whether to hide or unhide the component

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the interface id on which the component to hide or unhide resides on

Functions

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open operator override fun equals(other: Any?): Boolean
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open fun estimateSize(): Int
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open override fun hashCode(): Int
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open override fun toString(): String