If Initial State
If initial state is a way to compress sending initial interfaces to the client in a single packet, reducing the overall packet count sent, as well as bandwidth used by a tiny amount (by not sending packet headers and size with each one).
Constructors
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constructor(topLevelInterface: Int, subInterfaces: List<IfInitialState.SubInterfaceMessage>, events: List<IfInitialState.InterfaceEventsMessage>)
Types
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class InterfaceEventsMessage
Interface events compress the IF_SETEVENTS packet's payload into a helper class.
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class SubInterfaceMessage
Sub interface holds state about a sub interface to be opened.