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- gauss(Texture2D,Framebuffer,float) - function in net.protyposis.android.spectaculum.gles.flowabs.FlowAbs
- GaussShaderProgram - class in net.protyposis.android.spectaculum.gles.flowabs
- Created by maguggen on 17.06.2014.
- generate(int,int) - function in net.protyposis.android.spectaculum.gles.flowabs.RandomLuminanceNoiseTexture
- generateFloatTexture(int,int) - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
- getBilateralFilterEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getColorQuantizationEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getDOGEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getFDOGEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getGaussEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getHandle() - function in net.protyposis.android.spectaculum.gles.ColorQuantizationShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.DOGShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.FDOG0ShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.FDOG1ShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.FlowabsShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.GaussShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.LAB2RGBShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.LineIntegralConvolutionShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.MixWithEdgesShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.OrientationAlignedBilateralFilterShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.OverlayShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
- getHandle() - function in net.protyposis.android.spectaculum.gles.RGB2LABShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.SmoothedStructureTensorShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.TangentFlowMapShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.TextureColorQuantizationShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.TextureGauss3x3ShaderProgram
- getHandle() - function in net.protyposis.android.spectaculum.gles.TextureGauss5x5ShaderProgram
- getHeight() - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
- getName() - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
- getNoiseTextureEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
- getParameters() - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
- getSmoothEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getTangentFlowMapEffect() - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- getTransformMatrix() - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
- getWidth() - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture