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setColor(float,float,float) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
 
setFilterMode(int,int) - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
 
setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
 
setNumBins(int) - function in net.protyposis.android.spectaculum.gles.flowabs.ColorQuantizationShaderProgram
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
 
setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
 
setPass(int) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
 
setPhi(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
 
setPhi(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
 
setPhiQ(float) - function in net.protyposis.android.spectaculum.gles.flowabs.ColorQuantizationShaderProgram
 
setSigma(float) - function in net.protyposis.android.spectaculum.gles.flowabs.GaussShaderProgram
 
setSigma(float) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
 
setSigmaD(float) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
 
setSigmaE(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
 
setSigmaE(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
 
setSigmaM(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
 
setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
 
setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
 
setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
 
setTau(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
 
setTau(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.ColorQuantizationShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.DOGShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FDOG0ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FDOG1ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FlowabsShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.GaussShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.LAB2RGBShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.LineIntegralConvolutionShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.MixWithEdgesShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.OrientationAlignedBilateralFilterShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OverlayShaderProgram
 
setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OverlayShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.OverlayShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.RGB2LABShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.SmoothedStructureTensorShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TangentFlowMapShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureColorQuantizationShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureGauss3x3ShaderProgram
 
setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureGauss5x5ShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.ColorQuantizationShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.DOGShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FDOG0ShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FDOG1ShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FlowabsShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.GaussShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.LAB2RGBShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.LineIntegralConvolutionShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.MixWithEdgesShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.OrientationAlignedBilateralFilterShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.OverlayShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.RGB2LABShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.SmoothedStructureTensorShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TangentFlowMapShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureColorQuantizationShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureGauss3x3ShaderProgram
 
setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureGauss5x5ShaderProgram
 
SmoothedStructureTensorShaderProgram - class in net.protyposis.android.spectaculum.gles.flowabs
Created by maguggen on 11.07.2014.
smoothFilter(Texture2D,Framebuffer,int,float) - function in net.protyposis.android.spectaculum.gles.flowabs.FlowAbs
 
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