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- setColor(float,float,float) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
- setFilterMode(int,int) - function in net.protyposis.android.spectaculum.gles.RandomLuminanceNoiseTexture
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
- setListener(Effect.Listener) - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
- setNumBins(int) - function in net.protyposis.android.spectaculum.gles.flowabs.ColorQuantizationShaderProgram
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsBilateralFilterEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsColorQuantizationEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsDOGEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsFDOGEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsGaussEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsNoiseTextureEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsSmoothEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsSubEffect
- setParameterHandler(ParameterHandler) - function in net.protyposis.android.spectaculum.effects.FlowAbsTangentFlowMapEffect
- setPass(int) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
- setPhi(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
- setPhi(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
- setPhiQ(float) - function in net.protyposis.android.spectaculum.gles.flowabs.ColorQuantizationShaderProgram
- setSigma(float) - function in net.protyposis.android.spectaculum.gles.flowabs.GaussShaderProgram
- setSigma(float) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
- setSigmaD(float) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
- setSigmaE(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
- setSigmaE(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
- setSigmaM(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
- setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
- setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
- setSigmaR(float) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
- setTau(float) - function in net.protyposis.android.spectaculum.gles.flowabs.DOGShaderProgram
- setTau(float) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.ColorQuantizationShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.DOGShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG0ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FDOG0ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.FDOG1ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FDOG1ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.FlowabsShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.GaussShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.LAB2RGBShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.LineIntegralConvolutionShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.LineIntegralConvolutionShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.MixWithEdgesShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.MixWithEdgesShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OrientationAlignedBilateralFilterShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.OrientationAlignedBilateralFilterShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OverlayShaderProgram
- setTexture(Texture2D,Texture2D) - function in net.protyposis.android.spectaculum.gles.flowabs.OverlayShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.OverlayShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.RGB2LABShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.SmoothedStructureTensorShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TangentFlowMapShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureColorQuantizationShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureGauss3x3ShaderProgram
- setTexture(Texture2D) - function in net.protyposis.android.spectaculum.gles.TextureGauss5x5ShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.ColorQuantizationShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.DOGShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FDOG0ShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FDOG1ShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.FlowabsShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.GaussShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.LAB2RGBShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.LineIntegralConvolutionShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.MixWithEdgesShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.OrientationAlignedBilateralFilterShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.OverlayShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.RGB2LABShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.SmoothedStructureTensorShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TangentFlowMapShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureColorQuantizationShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureGauss3x3ShaderProgram
- setTextureSize(int,int) - function in net.protyposis.android.spectaculum.gles.TextureGauss5x5ShaderProgram
- SmoothedStructureTensorShaderProgram - class in net.protyposis.android.spectaculum.gles.flowabs
- Created by maguggen on 11.07.2014.
- smoothFilter(Texture2D,Framebuffer,int,float) - function in net.protyposis.android.spectaculum.gles.flowabs.FlowAbs