public class AggregatedStats extends Object
| Constructor and Description |
|---|
AggregatedStats() |
public int averageAssists
public int averageChampionsKilled
public int averageCombatPlayerScore
public int averageNodeCapture
public int averageNodeCaptureAssist
public int averageNodeNeutralize
public int averageNodeNeutralizeAssist
public int averageNumDeaths
public int averageObjectivePlayerScore
public int averageTeamObjective
public int averageTotalPlayerScore
public int botGamesPlayed
public int killingSpree
public int maxAssists
public int maxChampionsKilled
public int maxCombatPlayerScore
public int maxLargestCriticalStrike
public int maxLargestKillingSpree
public int maxNodeCapture
public int maxNodeCaptureAssist
public int maxNodeNeutralize
public int maxNodeNeutralizeAssist
public int maxObjectivePlayerScore
public int maxTeamObjective
public int maxTimePlayed
public int maxTimeSpentLiving
public int maxTotalPlayerScore
public int mostChampionKillsPerSession
public int mostSpellsCast
public int normalGamesPlayed
public int rankedPremadeGamesPlayed
public int rankedSoloGamesPlayed
public int totalAssists
public int totalChampionKills
public int totalDamageDealt
public int totalDamageTaken
public int totalDoubleKills
public int totalFirstBlood
public int totalGoldEarned
public int totalHeal
public int totalMagicDamageDealt
public int totalMinionKills
public int totalNeutralMinionsKilled
public int totalNodeCapture
public int totalNodeNeutralize
public int totalPentaKills
public int totalPhysicalDamageDealt
public int totalQuadraKills
public int totalSessionsLost
public int totalSessionsPlayed
public int totalSessionsWon
public int totalTripleKills
public int totalTurretsKilled
public int totalUnrealKills
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