public class SyncMessage extends AbstractClientMessage<net.minecraft.nbt.NBTTagCompound>
| 限定符和类型 | 字段和说明 |
|---|---|
protected MessageCoder<T> |
delegate |
| 构造器和说明 |
|---|
SyncMessage() |
SyncMessage(int windowId,
int id,
ITagSerializable seril) |
| 限定符和类型 | 方法和说明 |
|---|---|
void |
fromBytes(io.netty.buffer.ByteBuf buf) |
net.minecraftforge.fml.common.network.simpleimpl.IMessage |
handleClientMessage(net.minecraft.entity.player.EntityPlayer player,
net.minecraft.nbt.NBTTagCompound data,
net.minecraftforge.fml.common.network.simpleimpl.MessageContext ctx) |
net.minecraftforge.fml.common.network.simpleimpl.IMessage |
onMessage(net.infstudio.infinitylib.api.network.AbstractMessage<T> message,
net.minecraftforge.fml.common.network.simpleimpl.MessageContext ctx) |
void |
toBytes(io.netty.buffer.ByteBuf buf) |
handleServerMessageprotected final MessageCoder<T> delegate
public SyncMessage()
public SyncMessage(int windowId,
int id,
ITagSerializable seril)
public net.minecraftforge.fml.common.network.simpleimpl.IMessage handleClientMessage(net.minecraft.entity.player.EntityPlayer player,
net.minecraft.nbt.NBTTagCompound data,
net.minecraftforge.fml.common.network.simpleimpl.MessageContext ctx)
public net.minecraftforge.fml.common.network.simpleimpl.IMessage onMessage(net.infstudio.infinitylib.api.network.AbstractMessage<T> message,
net.minecraftforge.fml.common.network.simpleimpl.MessageContext ctx)
onMessage 在接口中 net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler<net.infstudio.infinitylib.api.network.AbstractMessage<T>,net.minecraftforge.fml.common.network.simpleimpl.IMessage>public void toBytes(io.netty.buffer.ByteBuf buf)
toBytes 在接口中 net.minecraftforge.fml.common.network.simpleimpl.IMessagepublic void fromBytes(io.netty.buffer.ByteBuf buf)
fromBytes 在接口中 net.minecraftforge.fml.common.network.simpleimpl.IMessage