public class LoginSystem
extends java.lang.Object
| 限定符和类型 | 类和说明 |
|---|---|
static interface |
LoginSystem.Data |
static interface |
LoginSystem.Handler |
static class |
LoginSystem.LoginState |
static interface |
LoginSystem.Source |
static interface |
LoginSystem.Strategy |
| 限定符和类型 | 方法和说明 |
|---|---|
static LoginSystem |
getInstance() |
void |
login(net.minecraft.entity.player.EntityPlayer player,
java.lang.String psw) |
void |
onLogin(net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent event) |
void |
preInit(net.minecraftforge.fml.common.event.FMLPreInitializationEvent event) |
void |
register(net.minecraft.entity.player.EntityPlayer player,
java.lang.String[] input) |
void |
reigsterHandler(java.lang.String id,
LoginSystem.Handler handler) |
public static LoginSystem getInstance()
public void reigsterHandler(java.lang.String id,
LoginSystem.Handler handler)
public void preInit(net.minecraftforge.fml.common.event.FMLPreInitializationEvent event)
public void login(net.minecraft.entity.player.EntityPlayer player,
java.lang.String psw)
public void register(net.minecraft.entity.player.EntityPlayer player,
java.lang.String[] input)
public void onLogin(net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent event)